Devlog #10 : Polishing SKalley!
Hey everyone! Welcome to week 10 of our devlog for SKalley!
We have officially entered the very last days of our game and the polishing stage, our focus was mainly on improving existing features and making them better while also cleaning up of any potential bugs and errors. Let's show you what we have in store this week.
Art
Deathzone
Our artists created a unique shader which visually displays the deathzone for the player, it helps players know when they get caught! Also it is visually pleasing in our game's art direction and feel. And it is also our new border of death for the players instead of the camera's leftmost viewport.
Wanted posters
We have finally finalized the design for the wanted posters, and behold! What a gem it is! We really hope you all will like it too! Besides, the game continues only after someone presses a button!
Wind trail on dash
The dash will have a nice wind trail as visual feedback and also give a sense of speed!
Highway prefab level
The latest addition to our procedural generation is an all new highway prefab where cars continuously spawn in, making it a rather dangerous level to cross for players! It is still not completely polished out but worry not, this will be done in the last days!
Programming
Controller vibration feedback
The controller now gives our players feedback on being stunned or getting hit by a car. This small change can make you get into the game's feel!
Animations!
The stars on the wanted posters are also subtly animated for a sense of achievement for that winning player, aside from that there's also some subtle animations for the player landing, they become a teensy smaller as an effect of recoil! These small changes might not seem much but contribute to the overall comfort and quality of the game, and the gates now slide open instead of disappearing!
Vignette effect for startup of a new session or playthrough
We felt that the scene transitions happen too abruptly and we found a solution for that, we made simple use of effects to have a smooth transition between scenes!
Balancing
We still felt that our game was too easy for some players, so we balanced the camera behavior a bit more for a more challenging gameplay this includes speeding the camera up for the first 30 seconds, then remain on a consistent speed for 30 seconds before infinitely increasing speed, this'll keep our game in a consistent momentum rather then 2 players fighting out for a long long time!
Fixes
Aside from the new extra's we also spent a while on fixing existing bugs such as:
- Controller vibrations not happening for correct controllers
- Powerups are not getting deleted upon despawning a prefab level, which could affect performance
- One player playthrough not possible anymore
- jumping sometimes never stops
- A max player angle, to avoid impossible angling of players
- Spawnzone can be bypassed without starting the game
- ...
Sound
A bunch of sound has also been added, which should finalize our game's sound
- Player spawning sound
- Baseball bat sounds
- Countdown cancelled sound
- A bunch of non-copyrighted music
- And a bunch of other overall sounds
A few sound fixes are also present such as
- Double sound activation for bouncy tires
- Don't play the Gamestart audio when it cancels
Files
Get SKalley
SKalley
Compete against your friends to be the last skater standing and become the leader of the alley!
More posts
- Devlog #11 : Time to skate in the Alley!May 26, 2024
- Devlog #09 : The final production week!May 15, 2024
- Devlog #08 : Production sprint 2, 2nd week!May 09, 2024
- Devlog #07 : Production sprint 2 has begun!May 01, 2024
- Devlog #06 : Production sprint 1, week 2Apr 25, 2024
- Devlog #05 : Production starts!Apr 18, 2024
- Devlog #04 : Finished prototypeMar 27, 2024
- Devlog #03 : Catching up with UnityMar 20, 2024
- Devlog #02 : Prototyping & Engine switchMar 13, 2024
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